Motor Skills
Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
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The SilverFit
"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.
Injuries and Rehabilitation
Technology
Therapy
Virtual rehabilitation
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http://www.silverfit.nl/en/our-products/silverfit-product.html
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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Sports
Strategy
Injuries and Rehabilitation
Seniors
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Cerebrovascular disease
Medicine
Stroke
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Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207.
Disorders and Disabilities
Injuries and Rehabilitation
Cerebral palsy
Health
Manipulative therapy
Medicine
Physical therapy
Power Architecture
Rehabilitation medicine
Technology
Therapy
Wii
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Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Injuries and Rehabilitation
Health
Medicine
Physical therapy
PlayStation
Rehabilitation medicine
Sony
Sony Computer Entertainment
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Can the mario bros. help? Nintendo games as an adjunct in psychotherapy with children
Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.
Mental Health
Games
Mario
Mental health
Nintendo
Psychology
Psychotherapy
Treatment of bipolar disorder
Game Console
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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Sports
Computing
Power Architecture
Wii
Teens
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Differences in eye-hand motor coordination of video-game users and non-users
Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.
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Motor control
Motor skills
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Evidence for striatal dopamine release during a video game
Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T.,...Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.
Strategy
Cognition
Catecholamines
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Dopamine
Medicine
Neurotransmitters
Phenethylamines
Psychology
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Video-game and conventional tracking
Kennedy, R. S., Bittner, A. C., Jr., & Jones, M. B. (1981). Video-game and conventional tracking. Perceptual and Motor Skills, 53(1), 310.
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