Motor Skills

Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

APA Reference: 

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

DOI: 
10.3109/17518423.2010.533329
Author(s): 
Sandlund, M.
Waterworth, E.L.
Hager, C.
Year: 
2011
Journal: 
Developmental Neurorehabilitation
Health topic:
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Disability
Neurological disorders
Neurorehabilitation
Palsy
Symptoms
Technology
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Patients

Calais Document Category:
Technology

Tags for: Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Injuries and Rehabilitation, Author, CDATA, Cerebral palsy, Disability, Neurological disorders, Neurorehabilitation, Palsy, Symptoms, Technology, XML, Game Console, Journal Article, Patients, Technology

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The SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Technology
Therapy
Virtual rehabilitation
XML

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-product.html

Game platform:
Other

Target Population:
Seniors


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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

APA Reference: 

Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.

Author(s): 
Broeren, J.
Claesson, L.
Goude, D.
Rydmark, M.
Sunnerhagen, K. S.
Year: 
2008
Journal: 
Cerebrovascular Diseases
Game genre:
Puzzle
Sports
Strategy

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults
Seniors

Position:
Author

Social Tags:
Biology
CDATA
Cerebrovascular disease
Medicine
Stroke
XML

Game platform:
Computer

Publication type:
Journal Article

Location:
Sweden

Tags for: Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

Puzzle, Sports, Strategy, Brain, Injuries and Rehabilitation, Adults, Seniors, Author, Biology, CDATA, Cerebrovascular disease, Medicine, Stroke, XML, Computer, Journal Article, Sweden

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Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy

APA Reference: 

Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207.

Author(s): 
Deutsch, J. E.
Borbely, M.
Filler, J.
Huhn, K.
Guarrera-Bowlby, P.
Year: 
2008
Journal: 
Physical Therapy
Game genre:
Sports

Health topic:
Brain
Disorders and Disabilities
Injuries and Rehabilitation

Position:
Author

Social Tags:
CDATA
Cerebral palsy
Health
Manipulative therapy
Medicine
Physical therapy
Power Architecture
Rehabilitation medicine
Technology
Therapy
Wii

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens

Calais Document Category:
Technology

Location:
United States


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Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report

APA Reference: 

Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Author(s): 
Flynn, S.
Palma, P.
Bender, A.
Year: 
2007
Journal: 
Journal of Neurologic Physical Therapy
Game genre:
Sports

Health topic:
Brain
Injuries and Rehabilitation

Social Tags:
CDATA
Health
Medicine
Physical therapy
PlayStation
Rehabilitation medicine
Sony
Sony Computer Entertainment
XML

Game platform:
Game Console

Publication type:
Journal Article

Operating System:
PlayStation

Target Population:
Seniors

Company:
Sony

Product:
Sony PlayStation 2

Location:
United States

Tags for: Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report

Sports, Brain, Injuries and Rehabilitation, CDATA, Health, Medicine, Physical therapy, PlayStation, Rehabilitation medicine, Sony, Sony Computer Entertainment, XML, Game Console, Journal Article, PlayStation, Seniors, Sony, Sony PlayStation 2, United States

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Can the mario bros. help? Nintendo games as an adjunct in psychotherapy with children

APA Reference: 

Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.

Author(s): 
Gardner, J. E.
Year: 
1991
Journal: 
Psychotherapy
Game genre:
Action/Adventure

Health topic:
Cognition
Mental Health

Target Population:
Children

Social Tags:
Clinical psychology
Games
Mario
Mental health
Nintendo
Psychology
Psychotherapy
Treatment of bipolar disorder

Game platform:
Computer
Game Console

Publication type:
Journal Article

Medical Treatment:
psychotherapy

Location:
United States


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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

APA Reference: 

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

DOI: 
10.1007/s00421-008-0813-8
Type of Publication: 
Journal Article
Author(s): 
Graves, L. E.
Ridgers, N. D.
Stratton, G.
Year: 
2008
Journal: 
European Journal of Applied Physiology
Game genre:
Racing
Sports

Health topic:
Exercise and Fitness

Social Tags:
CDATA
Computing
Power Architecture
Wii

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Company:
Nintendo

Province Or State:
North Dakota

Target Population:
Pre-Teens
Teens

City:
Ridgers

Location:
United Kingdom

Tags for: The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

Racing, Sports, Exercise and Fitness, CDATA, Computing, Power Architecture, Wii, energy, Game Console, Journal Article, Nintendo, North Dakota, Pre-Teens, Teens, Ridgers, United Kingdom

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Differences in eye-hand motor coordination of video-game users and non-users

APA Reference: 

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.

Author(s): 
Griffith, J. L.
Voloschin, P.
Gibb, G. D.
Bailey, J. R.
Year: 
1983
Journal: 
Perceptual and Motor Skills
Game genre:
Multi-Genre

Health topic:
Cognition

Target Population:
Adults

Position:
Author

Social Tags:
Bailey
CDATA
Motor control
Motor skills
XML

Publication type:
Journal Article

Game platform:
Multi-Platform

Location:
United States

Tags for: Differences in eye-hand motor coordination of video-game users and non-users

Multi-Genre, Cognition, Adults, Author, Bailey, CDATA, Motor control, Motor skills, XML, Journal Article, Multi-Platform, United States

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Evidence for striatal dopamine release during a video game

APA Reference: 

Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T.,...Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.

Author(s): 
Koepp, M. J.
Gunn, R. N.
Lawrence, A. D.
Cunningham, V. J.
Dagher, A.
Jones, T.
Brooks, D. J.
Bench, C. J.
Grasby, P. M.
Year: 
1998
Journal: 
Nature
Game genre:
Action/Adventure
Strategy

Health topic:
Brain
Cognition

Target Population:
Adults

Social Tags:
Biochemistry
Catecholamines
CDATA
Dopamine
Medicine
Neurotransmitters
Phenethylamines
Psychology

Game platform:
Computer

Publication type:
Journal Article

Position:
R. N.

Location:
United Kingdom


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Video-game and conventional tracking

APA Reference: 

Kennedy, R. S., Bittner, A. C., Jr., & Jones, M. B. (1981). Video-game and conventional tracking. Perceptual and Motor Skills, 53(1), 310.

Author(s): 
Kennedy, R. S.
Bittner, A. C., Jr.
Jones, M. B.
Year: 
1981
Journal: 
Perceptual and Motor Skills
Health topic:
Cognition

Social Tags:
CDATA
XML

Target Population:
General Audience

City:
Jones

Publication type:
Journal Article

Province Or State:
M. B.

Tags for: Video-game and conventional tracking

Cognition, CDATA, XML, General Audience, Jones, Journal Article, M. B.

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