Games
Serious Games for Diabetes, Obesity, and Healthy Lifestyle
“Serious Games for Diabetes, Obesity, and Healthy Lifestyle,” a special symposium in the July 2012 issue of the Journal of Diabetes Science and Technology, features five research articles from grantees of RWJF's national program, Health Games Research. The issue is guest co-edited by Health Games Research National Program Director Debra Lieberman of the University of California, Santa Barbara, and by Deborah Thompson, PhD, associate professor of pediatrics at Baylor College of Medicine and research nutritionist with the Agricultural Research Service, the main in-house research arm of the U.S. Department of Agriculture.
The symposium contains five research articles that investigate design strategies and effects of health behavior change games aimed at motivating and supporting players’ physical activity. Four of the articles study exergames, such as Wii Fit, which require physical exertion as the interface to the game. Another article studies a technology-supported alternate reality game that challenges players to solve a mystery and, in the process, engage in physical activity in various locations in the community. These five research articles report on work funded by the Health Games Research national program of the Robert Wood Johnson Foundation’s Pioneer Portfolio.
Obesity and Weight Loss
associate professor of pediatrics
Director
nutritionist
Biology
Body shape
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Diabetes
Diabetes mellitus
Foundations
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Robert Wood Johnson Foundation
Technology
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U.S. Department of Agriculture
University of California, Santa Barbara
University of California
Person Career
Person Location
Debra Lieberman
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SuperBetter Labs
"At SuperBetter Labs, we apply technology and design to empower individuals and communities to lead epic lives. Epic lives are about whole-hearted engagement with joy and challenge.
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Game Development
Game Technologies
Health Games
Software Development
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EnGaming
"EnGaming is dedicated to delivering the best Gamification info to improve your customer loyalty and engagement for your brands, products, and services. This can be achieved through our: Sneak Peeks, Case Studies, and list of Gamification Experts."
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Interactivity and reward-related neural activation during a serious videogame
Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.
Educational
Entertainment
Fighting
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Open access journals
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PLoS ONE
Public Library of Science
Publishing
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Yoo
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Yoo
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Young Adults
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EEDAR (Electronic Entertainment Design and Research)
"Founded in 2006 by video game industry veterans, EEDAR is the largest specialty video game research firm in the world...
Business intelligence
Carlsbad, California
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Electronic Entertainment Design and Research
Grand Theft Auto V
Jesse Divnich
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EEDAR (Electronic Entertainment Design and Research)
"EEDAR is a recognized leader for game feature data, holding the Guinness World Record for the largest database of videogame facts in the world. With more than 50 million game facts known on physical box products, digital games and digital content, EEDAR can create a custom data feed with the breadth or depth needed for your exact requirements."
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Electronic Entertainment Design and Research
Grand Theft Auto V
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Health eGames: Corporations, Foundations and Government Entities
“Gaming4Health is an interactive social network for the Health Care industry. We provide the community, information, resources and services to support the adoption of healthy gaming as a means to improve health education, condition management, fitness and quality of life.”
Food and Nutrition
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EGames
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Labor
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Energy expenditure in adults with cerebral palsy playing Wii Sports
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Disorders and Disabilities
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Can exergaming contribute to improving physical activity levels and health outcomes in children?
Daley, A. J. (2009). Can exergaming contribute to improving physical activity levels and health outcomes in children? Pediatrics, 124(2), 763-771.
Exergaming
Physical Activity Guidelines for Americans
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Women in Games Jobs (WIGJ)
"Women In Games Jobs (WIGJ) works to recruit more women into the games industry by promoting role models and giving encouragement and information to those women seeking to work in games. It also campaigns to make the games industry a more attractive field for women, both for new entrants and to retain women already working in the industry."
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