First-Person Shooter
Energy expenditure and enjoyment during video game play: Differences by game type
Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.
Shooter
Sports
Young Adults
Energy
Physical exercise
Science
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Paul Jaquays
"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."
Role-Playing
Shooter
Strategy
Computer
Game Console
Technology and Electronics
Game design
HTML
HTML element
Role-playing game
Technology
XML
Software and Hardware Applications
Have a suggestion or correction for the database? Please use the Recommendation Form
Trinigy
"Based in Southern Germany, and with an office in Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to selling groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe."
Computing
Eningen
Game engine
Geography
Middleware
Political geography
Seoul
South Korea
Technology
Trinigy
XML
Game Console
Handheld Device
Internet
Have a suggestion or correction for the database? Please use the Recommendation Form
Bethesda Softworks
"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.
Bethesda, Maryland
Electronic games
Entertainment
Fallout
Fallout 3
Games
PlayStation 3 games
Role-playing video games
Technology
The Elder Scrolls
Video game developers
Video game publishers
Windows games
ZeniMax Media
Game Console
Handheld Device
Have a suggestion or correction for the database? Please use the Recommendation Form
Half-Life
Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dreamcast, PC, and PlayStation2.
Teens
Young Adults
Dreamcast
Entertainment
First-person shooters
Games
Half-Life
Multiplayer online games
Technology
Unreal
Valve Corporation
Windows games
Game Console
Have a suggestion or correction for the database? Please use the Recommendation Form
Unreal Tournament
Unreal Tournament is an interactive game published in 1999 in which players fight in arena matches against bots. Players can build a team and use bots as their teammates to help win matches. This game has been found to be a successful treatment for individuals with different types of phobias.
Young Adults
Game Console
Entertainment
Epic Games
First-person shooters
Games
GT Interactive
Multiplayer online games
Technology
Unreal
Unreal Tournament
Video game developers
Windows games
http://www.halflife2.net/wiki/index.php/Unreal
Have a suggestion or correction for the database? Please use the Recommendation Form
The effects of video game playing on attention, memory, and executive control
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
Puzzle
Shooter
Strategy
Kramer
Video game behavioral effects
XML
executive
Have a suggestion or correction for the database? Please use the Recommendation Form
Playing an action video game reduces gender differences in spatial cognition
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.
Shooter
Young Adults
CDATA
Gender differences
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Physiological stress response to video-game playing: The contribution of built-in music
Hebert, S., Beland, R., Dionne-Fournelle, O., Crete, M., & Lupien, S. J. (2005). Physiological stress response to video-game playing: The contribution of built-in music. Life Sciences, 76(20), 2371-2380.
Dionne
Fight-or-flight response
Human behavior
Stress
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Movement awareness for ubiquitous game control
Headon, R., & Curwen, R. (2002). Movement awareness for ubiquitous game control. Personal and Ubiquitous Computing, 6(5-6), 407-415.
Ubiquitous computing
XML

