Females
Women in Games
“Traditionally the games development industry has been dominated by young, white, middle class males. The Women In Games conferences battle to combat this… The conference welcomes participation from women and men from a variety of backgrounds - arts, humanities, social sciences, exact sciences and computing, both academics and industry professionals, to explore the issues that open up the whole game development process.” This conference was cancelled due to low delegate attendance and was instead held as a one day event at the Develop Conference in Brighton.
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Geography of England
Geography of the United Kingdom
Local government in England
Social Issues
Technology
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Technology
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Energy expenditure and enjoyment during video game play: Differences by game type
Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993.
Shooter
Sports
Young Adults
Energy
Physical exercise
Science
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Women in Games Jobs
"The conference focus is Career Development for women within the European games industry, featuring keynote and specialist speakers giving practical advice on getting into and getting ahead in the industry, where as few as 1 in 15 people are women."
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Computing
HTML
HTML element
Information technology
Keynote
Steve Jobs
Technology
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Women in Games Jobs (WIGJ)
"Women In Games Jobs (WIGJ) works to recruit more women into the games industry by promoting role models and giving encouragement and information to those women seeking to work in games. It also campaigns to make the games industry a more attractive field for women, both for new entrants and to retain women already working in the industry."
Young Adults
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Computing
Document
Information technology
Steve Jobs
Technology
XML
Informational Resources
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Be Fit With Biray
"Biray is an international fitness and wellness speaker. She presents on topics that look at current interactive technologies and their possible fitness applications. She presents at FitnessFest, National Wellness Conference, IDEA Health & Fitness World Convention, ACSM Health & Fitness Summit, and IHRSA. In 2008 she was the keynote speaker at the Major Moves conference in Birmingham, UK. She travels all over the world as a freelance writer for health & fitness magazines."
Technology
Wellness
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Technology and Electronics
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Office on Women's Health
"The Office on Women's Health (OWH) was established in 1991 within the U.S. Department of Health and Human Services. Its Vision is to ensure that "All Women and Girls are Healthier and Have a Better Sense of Well Being." Its mission is to "provide leadership to promote health equity for women and girls through sex/gender-specific approaches." The strategy OWH uses to achieve its mission and vision is through the development of innovative programs, by educating health professionals, and motivating behavior change in consumers through the dissemination of health information."
Technology
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Research
Workshops and Programs
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Nintendinitis
Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322(20), 1473-1474.
Injuries and Rehabilitation
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Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats
Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats. American Journal of Health Behavior, 32(1), 40-51.
Obesity and Weight Loss
Technology
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Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Injuries and Rehabilitation
Health
Medicine
Physical therapy
PlayStation
Rehabilitation medicine
Sony
Sony Computer Entertainment
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Effect of action video games on the spatial distribution of visuospatial attention
Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.
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Education
Psychology
Science
Technology
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