Exergaming
Metabolic responses of upper-body accelerometer-controlled video games in adults
Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.
Exercise and Fitness
Accelerometer
Biology
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Education
Metabolism
Nature
Nutrition
Technology
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Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children
Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471.
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Exercise physiology
Food energy
Health
Medicine
Nutrition
XML
Young Children
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Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting
Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45.
Obesity and Weight Loss
Body shape
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Chemistry
Medicine
Metabolic disorders
Nature
Nutrition
Obesity
Radon
Soil contamination
Technology
Young Adults
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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking, 14(11), 681-688.
Cyberpsychology
Technology
Video game
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The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association
Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association. Circulation, 123(21), 2507-2516.
Chamberlin
Circulation
Lieberman
Summit
XML
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Energy expenditure of sedentary screen time compared with active screen time for children
Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B., A., Heinz, D., & Levine, J.A. (2006). Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics, 118(6), e1831-e1835.
Jensen
XML
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The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children
Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.
Obesity and Weight Loss
Cycling
Energy
Physics
XML
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Active video games and energy expenditure among the overweight children
Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.
Obesity and Weight Loss
Technology
XML
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The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults
Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410.
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Computing
Physical Activity Guidelines for Americans
Wii
XML
Young Adults
Ridgers
Northern Territory
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Active video games to promote physical activity in children and youth a systematic review
Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.
Adolescent medicine
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Medicine
Technology
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Teens
Young Adults

