Exergaming

Metabolic responses of upper-body accelerometer-controlled video games in adults

APA Reference: 

Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.

DOI: 
10.1139/H10-058
Author(s): 
Stroud, L. C.
Amonette, W. E.
Dupler, T. L.
Year: 
2010
Journal: 
Applied Physiology, Nutrition, and Metabolism
Health topic:
Anatomy
Exercise and Fitness

Social Tags:
Academia
Accelerometer
Biology
CDATA
Education
Metabolism
Nature
Nutrition
Technology
XML

Target Population:
Adults

Game platform:
Game Console

Publication type:
Journal Article

Company:
Stroud L. C.

Calais Document Category:
Technology

Tags for: Metabolic responses of upper-body accelerometer-controlled video games in adults

Anatomy, Exercise and Fitness, Academia, Accelerometer, Biology, CDATA, Education, Metabolism, Nature, Nutrition, Technology, XML, Adults, Game Console, Journal Article, Stroud L. C., Technology

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Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children

APA Reference: 

Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471. 

Author(s): 
Straker, L.
Abbott, R.
Year: 
2007
Journal: 
Pediatric Exercise Science
Health topic:
Exercise and Fitness

Company:
Abbott

Social Tags:
Biology
CDATA
Exercise physiology
Food energy
Health
Medicine
Nutrition
XML

Target Population:
Children
Young Children

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Tags for: Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children

Exercise and Fitness, Abbott, Biology, CDATA, Exercise physiology, Food energy, Health, Medicine, Nutrition, XML, Children, Young Children, energy, Game Console, Journal Article

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Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting

APA Reference: 

Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45.

DOI: 
10.1016/j.jsams.2010.07.009
Author(s): 
Radon, K.
Furbeck, B.
Thomas, S.
Siegfried, W.
Nowak, D.
von Kries, R.
Year: 
2011
Journal: 
Journal of Science and Medicine in Sport
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Position:
Author

Social Tags:
Bariatrics
Body shape
CDATA
Chemistry
Medicine
Metabolic disorders
Nature
Nutrition
Obesity
Radon
Soil contamination
Technology

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Target Population:
Teens
Young Adults

Tags for: Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting

Exercise and Fitness, Obesity and Weight Loss, Author, Bariatrics, Body shape, CDATA, Chemistry, Medicine, Metabolic disorders, Nature, Nutrition, Obesity, Radon, Soil contamination, Technology, Game Console, Journal Article, Technology, Teens, Young Adults

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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

APA Reference: 

Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking, 14(11), 681-688.

DOI: 
10.1089/cyber.2010.0578
Author(s): 
Peng, W.
Lih, J.H.
Crouse, J.
Year: 
2011
Journal: 
Cyberpsychology, Behavior, and Social Networking
Health topic:
Exercise and Fitness

Social Tags:
CDATA
Cyberpsychology
Technology
Video game

Industry Term:
energy

Game platform:
Game Console

Target Population:
General Audience

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Exercise and Fitness, CDATA, Cyberpsychology, Technology, Video game, energy, Game Console, General Audience, Journal Article, Technology

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The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association

APA Reference: 

Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association. Circulation, 123(21), 2507-2516.

Author(s): 
Lieberman, D.A.
Chamberlin, B.
Medina, E. Jr.
Franklin, B.A.
McHugh Sanner, B.M.
Vafiadis, D.K.
Year: 
2011
Journal: 
Circulation
Health topic:
Health Care and Medicine

Social Tags:
CDATA
Chamberlin
Circulation
Lieberman
Summit
XML

Product:
Franklin

Target Population:
General Audience

Publication type:
Journal Article

Tags for: The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association

Health Care and Medicine, CDATA, Chamberlin, Circulation, Lieberman, Summit, XML, Franklin, General Audience, Journal Article

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Energy expenditure of sedentary screen time compared with active screen time for children

APA Reference: 

Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B., A., Heinz, D., & Levine, J.A. (2006). Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics, 118(6), e1831-e1835.

DOI: 
10.1542/peds.2006-1087
Author(s): 
Lanningham-Foster, L.
Jensen, T. B.
Foster, R. C.
Redmond, A. B.
Walker, B., A.
Heinz, D.
Levine, J.A.
Year: 
2006
Journal: 
Pediatrics
Health topic:
Exercise and Fitness

Province Or State:
A. B.

Social Tags:
CDATA
Jensen
XML

Company:
Heinz

Publication type:
Journal Article

Target Population:
Pre-Teens

City:
Redmond

Position:
Walker

Tags for: Energy expenditure of sedentary screen time compared with active screen time for children

Exercise and Fitness, A. B., CDATA, Jensen, XML, Heinz, Journal Article, Pre-Teens, Redmond, Walker

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The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children

APA Reference: 

Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.

DOI: 
10.2174/1875399X00902010042
Author(s): 
Haddock, B. L.
Siegel, S. R.
Wikin, L. D.
Year: 
2009
Journal: 
Open Sports Science
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
CDATA
Cycling
Energy
Physics
XML

Target Population:
Children

Industry Term:
energy

Publication type:
Journal Article

Tags for: The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children

Exercise and Fitness, Obesity and Weight Loss, CDATA, Cycling, Energy, Physics, XML, Children, energy, Journal Article

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Active video games and energy expenditure among the overweight children

APA Reference: 

Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.

Author(s): 
Haddock, B. L.
Brandt, A. M.
Siegel, S. R.
Wilkin, L. D.
Joung-Kyue, H.
Year: 
2008
Journal: 
International Journal of Fitness
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
CDATA
Technology
XML

Target Population:
Children

Industry Term:
energy

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Active video games and energy expenditure among the overweight children

Exercise and Fitness, Obesity and Weight Loss, CDATA, Technology, XML, Children, energy, Game Console, Journal Article, Technology

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The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

APA Reference: 

Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410.

Author(s): 
Graves, L.
Ridgers, N. D.
Williams, K.
Stratton, G.
Atkinson, G.
Cable, N. T.
Year: 
2010
Journal: 
Journal of Physical Activity and Health
Health topic:
Exercise and Fitness

Social Tags:
Adolescence
CDATA
Computing
Physical Activity Guidelines for Americans
Wii
XML

Target Population:
Adults
Young Adults

City:
Cable
Ridgers

Game platform:
Game Console

Publication type:
Journal Article

Province Or State:
North Dakota
Northern Territory

Tags for: The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

Exercise and Fitness, Adolescence, CDATA, Computing, Physical Activity Guidelines for Americans, Wii, XML, Adults, Young Adults, Cable, Ridgers, Game Console, Journal Article, North Dakota, Northern Territory

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Active video games to promote physical activity in children and youth a systematic review

APA Reference: 

Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.

DOI: 
10.1001/archpediatrics.2010.104
Author(s): 
Biddiss, E.
Irwin, J.
Year: 
2010
Journal: 
Archives of Pediatrics & Adolescent Medicine
Health topic:
Exercise and Fitness

Social Tags:
Adolescence
Adolescent medicine
CDATA
Medicine
Technology
XML

Published Medium:
Archives of Pediatrics & Adolescent Medicine

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens
Young Adults

Calais Document Category:
Technology

Tags for: Active video games to promote physical activity in children and youth a systematic review

Exercise and Fitness, Adolescence, Adolescent medicine, CDATA, Medicine, Technology, XML, Archives of Pediatrics & Adolescent Medicine, Game Console, Journal Article, Pre-Teens, Teens, Young Adults, Technology

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