Exergame
Computer and Sport
Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.
Sports
Heinz Nixdorf
Paderborn
Technology
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Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity
Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.
Obesity and Weight Loss
General Audience
Young Adults
Body shape
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Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity
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Motivating effects of cooperative exergame play for overweight and obese adolescents
Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.
Obesity and Weight Loss
Body shape
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Diabetes
Diabetes mellitus
Energy balance
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight
General Audience
Young Adults
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Wii Tennis play as physical activity in low-income African American adolescents
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
Entertainment
Exergame
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Calvert
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Cyberpsychology
Digital media
Document
Physical Activity Guidelines for Americans
Social Issues
Sports
Sports media
Touch! Generations
Wii
Wii Sports
XML
Teens
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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health
Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.
Exergame
Cognition
Diabetes
Exercise and Fitness
Obesity and Weight Loss
Bariatrics
Body shape
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Metabolic disorders
Nutrition
Obesity
Overweight
Teens
Young Adults
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The promise of exergames as tools to measure physical health
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.
Exergame
Health Care and Medicine
Computer
Game Console
Handheld Device
Internet
Multi-Platform
Other
XML
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Zamzee, Co.
Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.
Entertainment
Music/Dance
Sports
Research Institution
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EBay
Electronic commerce
HopeLab
Omidyar Network
Philanthropy
Pierre Omidyar
Technology
United States
Person Career
Game Development
Pre-Teens
Teens
Internet
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Considerations for the design of exergames
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295
Health Care and Medicine
Computer graphics
SIGGRAPH
XML
Game Console
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Physical and psychosocial effects of Wii video game use among older women
Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85-98.
Seniors
Computing
Document
Wii
XML
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Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Young Adults
Games
Metabolism
Sports
Sports media
Wii
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