Culture
SaskInteractive Summit
“The Summit will focus on how interactive media and converging technologies are revolutionizing the way we live, learn, communicate and transact business.”
Document
International relations
Saskatchewan
Saskatoon
Summit
Technology
XML
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International Conference on Facets of Virtual Environments (FaVE)
“The FaVE conference seeks to address [relevant research topics] and provide a venue to research related to the many facets of persistent virtual environments. We therefore welcome diverse contributions covering the entire range of subjects around the vision of present and future persistent virtual environments. This includes both the underlying technology and the resulting, emergent aspects. As such, FaVE is an interdisciplinary academic conference connecting lawyers, engineers, and social scientists. We welcome previously unpublished work relating to virtual environments, from all fields.”
Reality
Technology
Virtual reality
http://tradeshow.free-press-release.com/exhibition
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Ypulse Youth Marketing Mashup
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”
Simulation
Education
Mashup
Technology
XML
Youth marketing
Technology
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The Game Studies area of the Popular Culture Association and the American Culture Association National Conference (PCA/ACA National Conference)
This four-day event focuses on “what’s new in popular culture scholarship” and “includes special topics presentations, area-specific invited speakers, social receptions, tours, film presentations, and area get-togethers.”
Meet-up
Seminar
Technology
XML
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Games+Learning+Society Conference
"The time has never been more right for the Games+Learning+Society Conference! The world is finally beginning to catch on: Great videogames can be great learning tools.: This conference is about “exploring the impact of games and game culture on learning and society. The conference — [is] now three days long and at UW’s historic Memorial Union, overlooking downtown Madison’s beautiful Lake Mendota.” Discussions involving researchers, designers, and educators are among the many features of this conference.
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Dane County, Wisconsin
Education
Geography of the United States
Madison metropolitan area
Madison, Wisconsin
Memorial Union
Mendota
North Central Association of Colleges and Schools
Technology
University of Wisconsin System
University of Wisconsin–Madison
Wisconsin
Technology
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Digital Arts and New Media (DANM) MFA Program at UC Santa Cruz
"New technologies have profoundly changed contemporary culture and inevitably altered the role of the arts in society. The Digital Arts and New Media MFA Program serves as a center for the development and study of digital media and the cultures that they have helped create. Faculty and students are drawn from a variety of backgrounds, such as the arts, computer engineering, humanities, the sciences, and social sciences, to pursue interdisciplinary artistic and scholarly research and production in the context of a broad examination of digital arts and cultures."
California
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Digital art
Geography of California
Humanities
New media
Santa Cruz, California
Technology
University of California, Santa Cruz
Visual arts
Western Association of Schools and Colleges
Professional Development
Research
Media and Digital Arts
Technology and Electronics
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Youth Pulse
"Comprised of media and insights divisions, Youth Pulse is the leading authority on youth.
Span and div
Technology
XML
Research Institution
Consulting
Marketing/Advertising
Research
Internet
Video Game
Social Issues and Skills
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Foundation of the Hellenic World (FHW)
"The Foundation of the Hellenic World (FHW), which was envisioned, founded and funded by the family of Lazaros Efraimoglou, is a privately funded not-for-profit cultural institution based in Athens. Its foundation was ratified in 1993 by unanimous vote of the Hellenic Parliament. FHW's mission is the preservation of Hellenic history and tradition, the creation of an awareness of the universal dimension of Hellenism and the promotion of its contribution to cultural evolution."
Cultural Centre
Hellenic Cosmos
Technology
Non-Profit
Educational Resources
Research
Sciences
Technology and Electronics
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Video games as cultural artifacts
Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.
Social Issues and Skills
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Document
Education
Psychology
Science
Technology
XML
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Learning and transfer in everyday cognition
Guberman, S. R., & Greenfield, P. M. (1991). Learning and transfer in everyday cognition. Cognitive Development, 6(3), 233-260.
Igor Guberman
Literature
Technology

