computer
Casual Connect
Casual Connect invites the most innovative and talented experts in the field of casual gaming in order to help perpetuate the casual gaming industry through new trends and technologies.
Document
Technology
Video game developers
XML
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Designing games to educate diabetic children
Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.
Human–computer interaction
XML
Patients
Young Children
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Ayogo Games, Inc.
At Ayogo, we’re helping people change their lives, one fun social game at a time.
Children
General Audience
Pre-Teens
Seniors
Teens
Young Adults
Private Company
Software Company
Video Game Company
Web Developer
CDATA
Computing
IPhone
IPod
ITunes
Multi-touch
Portable media players
Technology
World Wide Web
Computer
Handheld Device
Internet
Multi-Platform
Other
Education games
Game Design
Health games
Mobile Applications
Social Media Applications
Software Development
Gamification
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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29(4), 363-370.
Pre-Teens
Teens
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ACM SIGCHI Conference on Human Factors in Computing Systems
"The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction. CHI 2012 focus on the centrality of experience—from the models, theories and practical insights we need to understand and design for user experience to the irreplaceable value of experiencing innovation in our field through hands-on interactivity."
Computing
Conference on Human Factors in Computing Systems
Human-computer interaction
Human–computer interaction
John M. Carroll
Science
SIGCHI
SIGCHI Bulletin
Social psychology
Technology
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Digiplay Initiative
"Jason Rutter's Digiplay Initiative is home to an online bibliography of research into digital/video/computer games. This research resource contains over 3000 references and is fully searchable for registered users."
Online
Document
Technology
XML
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Delta3D
"Delta3D is a widely used and well-supported open source game and simulation engine. Delta3D is a fully-featured game engine appropriate for a wide variety of uses including training, education, visualization, and entertainment. Delta3D is unique because it offers features specifically suited to the Modeling and Simulation and DoD communities such as High Level Architecture (HLA), After Action Review (AAR), large scale terrain support, and SCORM Learning Management System (LMS) integration."
Free
Computing
Delta3D
Education
Educational software
Educational technology
High level architecture
Learning management system
Sharable Content Object Reference Model
Simulation
Standards
Technical communication
Technology
Medium
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Aurora Toolset
A set of software tools developed by Bioware, the Aurora Toolset allows users to create and share modules for Bioware's "Neverwinter Nights" role-playing game.
Social Issues and Skills
Aurora Engine
Aurora toolset
BioWare
CDATA
Electron toolset
Entertainment
Games
Massively multiplayer online role-playing games
Mod
Neverwinter Nights
Role-playing video games
Technology
Windows games
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Adventure Game Studio
“Adventure Game studio allows you to crate your own point-and-click adventure games, similar to the early 90’s Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them.” “Set up your rooms, characters and sprites visually in the editor, then add some script to handle game events and you’re done!”
Free
Adventure Game Studio
Adventure games
CDATA
Entertainment
Games
Graphic adventure game
LucasArts
Lucasfilm
Software
Technology
Video game developers
Video game genres
Game Development Tool
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Cyberpsychology, Behavior, and Social Networking
"This bimonthly peer-reviewed journal explores the impact of the Internet, multi-media and virtual reality on behavior and society. This journal is a "must read" for psychologists, psychiatrists, sociologists, educators, computer scientists, business executives and opinion-makers interested in the effects of interactive technologies."
Subscription
Academic publishing
CDATA
Cyberpsychology
Education
Mary Ann Liebert, Inc.
Peer review
Publishing
Technology
XML
Technology
Health Care Professionals
Multi-Platform
Other

