Cognition

Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

APA Reference: 

Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Science and Technology, 6(4), 849-857.

Author(s): 
Anderson-Hanley, C.
Arciero, P.
Westen, S.
Nimon, J.
Zimmerman, E.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Cognition
Diabetes
Exercise and Fitness

Position:
Author

Social Tags:
Diabetes
Diabetes mellitus
Health
Medicine
Neuropsychology
Nutrition
Physical Activity Guidelines for Americans
Physical exercise
Psychology

Game platform:
Exercise Equipment

Publication type:
Journal Article

Target Population:
Seniors

Tags for: Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

Cognition, Diabetes, Exercise and Fitness, Author, Diabetes, Diabetes mellitus, Health, Medicine, Neuropsychology, Nutrition, Physical Activity Guidelines for Americans, Physical exercise, Psychology, Exercise Equipment, Journal Article, Seniors

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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

APA Reference: 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

Author(s): 
Exner, A.
Year: 
2010
Journal: 
Dissertation Abstracts International
Game genre:
Educational
Exergame

Health topic:
Behavior and Personality
Cognition
Diabetes
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescence
Bariatrics
Body shape
CDATA
Metabolic disorders
Nutrition
Obesity
Overweight

Position:
Author

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens
Young Adults

Location:
United States

Tags for: Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

Educational, Exergame, Behavior and Personality, Cognition, Diabetes, Exercise and Fitness, Obesity and Weight Loss, Adolescence, Bariatrics, Body shape, CDATA, Metabolic disorders, Nutrition, Obesity, Overweight, Author, Game Console, Journal Article, Pre-Teens, Teens, Young Adults, United States

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Interactivity and reward-related neural activation during a serious videogame

APA Reference: 

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

Author(s): 
Cole, S.W.
Yoo, D.J.
Knutson, B.
Year: 
2012
Journal: 
PLoS ONE
Game genre:
Action/Adventure
Educational
Entertainment
Fighting
Shooter

Health topic:
Cancer

Social Tags:
Academia
CDATA
Open access journals
Open content
PLoS ONE
Public Library of Science
Publishing
XML
Yoo

Game platform:
CD/DVD
Computer

Position:
D.J.

Publication type:
Journal Article

Person:
Knutson
Yoo

Events Facts:
Person Career

Published Medium:
PLoS ONE

Target Population:
Pre-Teens
Teens
Young Adults


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A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

APA Reference: 

Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 

Author(s): 
Russell, W. D.
Year: 
2009
Journal: 
Missouri Journal of Health, Physical Education, Recreation & Dance
Health topic:
Cognition
Exercise and Fitness

Social Tags:
CDATA
Exergaming
Technology
Video game
XML

Target Population:
Children
Young Children

Game platform:
Game Console

Publication type:
Journal Article

Company:
Missouri Journal
Russell

Calais Document Category:
Technology

Tags for: A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

Cognition, Exercise and Fitness, CDATA, Exergaming, Technology, Video game, XML, Children, Young Children, Game Console, Journal Article, Missouri Journal, Russell, Technology

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Digital game-based learning

APA Reference: 

Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill.

Type of Publication: 
Book
Author(s): 
Prensky, M.
Year: 
2001
Image: 
Journal: 
Digital Game-Based Learning
Game genre:
Educational

Health topic:
Cognition

Publication type:
Book

Social Tags:
CDATA
Document
Marc Prensky
McGraw
McGraw-Hill
XML

City:
Digital game

Target Population:
General Audience

Game platform:
Multi-Platform

Location:
United States


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SmartBrain Technologies

"SmartBrain Technologies is a growing, innovative, and caring company dedicated to providing quality technology products to help children and adults make the most of their potential. We develop state of the art "interactive devices" in the areas of health, learning, and performance enhancement to create the most advanced and powerful "brain exercise" system available."

Game genre:
Educational

Social Tags:
ATI Technologies
CDATA
Document
Geography of Texas
Physical exercise
San Marcos, Texas
Self-care
Technology
Texas
XML

Game platform:
CD/DVD
Game Console

Organization expertise:
Cognition

Organization type:
Electronics & Technology Developer

Target Population:
General Audience

Services:
Software and Hardware Applications

Calais Document Category:
Technology

Location:
United States


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