Boys
Metabolic and physiologic responses to video game play in 7- to 10-year-old boys
Wang, X. & Perry, A. P. (2006). Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Archives of Pediatrics & Adolescent Medicine, 160(4), 411-415.
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Medicine
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Pre-Teens
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Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Obesity and Weight Loss
AMP Energy
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Energy
Exergaming
Medicine
Physics
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Pre-Teens
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MoFunZone
"Welcome to MoFunZone, we are THE source for free online games including but not limited to defense games (also tower defense games), arcade, action games, shockwave games, flash games, kid(s) games, game board games, web games, online games, dress up games, internet games and etc. We have the newest and greatest free games and we update every day with new games. Our flash games are played millions of times."
Online
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Dress-Up
Online game
Technology
Tower defense
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Boy Scout 5-A-Day Badge
Boy Scout 5–A–Day Badge is designed to educate boy scouts about the importance of healthy eating and exercise. Players assume the role of a comic character whose job is to break down the barriers that are keeping kids from eating more fruits and vegetables.
Obesity and Weight Loss
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Fragaria
Scouting and Guiding in Australia
Scouts
Technology
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Pre-Teens
Teens
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Fit for Life Boy Scout Badge
The Fit for Life badge is a Boy Scout badge that was created to help overcome barriers to maintaining a physically active lifestyle. Boy Scouts trying to attain this badge were given access to a Fit for Life web site that contained games and goal charts. These games are not currently available.
Food and Nutrition
Outdoor education
Scouting
Scouts
Technology
Pre-Teens
Teens
http://www.childtrends.org/Lifecourse/programs/FitForLife.htm
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Does participation in an intervention affect responses on self-report questionnaires?
Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires? Health Education Research, 21(1), i98-i109.
Masse L. C.
Wilson
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Pre-Teens
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Boys' and girls' use of cognitive strategy when learning to play video games
Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.
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Psychology
Technology
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Playing a violent television game affects heart rate variability
Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.
Sleep
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Teens
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Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis
Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228.
Oncology
Technology
Pre-Teens
Teens
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Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games
Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.
Injuries and Rehabilitation
Health
Medicine
Musculoskeletal disorders
Nintendo thumb
Occupational diseases
Repetitive strain injury
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