Boxing
Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Young Adults
Games
Metabolism
Sports
Sports media
Wii
XML
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Activity-promoting video games and increased energy expenditure
Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823.
Children
Jensen
Mitre Corporation
Technology
XML
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Energy expenditure in adults with cerebral palsy playing Wii Sports
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Disorders and Disabilities
Nervous System
Patients
Cerebral palsy
Disability
Health
Medicine
Neurological disorders
Palsy
Sports media
Surnames
Van den Berg
Wii
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Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults
Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 12(3), 1389-1398.
CDATA
Exercise physiology
Exertion
Health
Medicine
Physical exercise
Sedentary lifestyle
Treadmill
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Don King Boxing: Boxercise
For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.
CDATA
Computer hardware
Computing
Digital media
Don King
Motherboard
Nintendo
Nintendo DS
Sports
Technology
Wii
Wii Balance Board
Handheld Device
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Jackie Chan Studio Fitness POWERBOXING
Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing.
Chinese people
Cinema of China
Cinema of Hong Kong
Exergaming
Hong Kong people
Jackie Chan
Personal trainer
Sports
Technology
XaviXPort gaming console
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Makoto Sports Arena
This exergame takes place in a boxing ring. Players can get a full-body workout by using their arms and legs to respond to visual and audio cues located on each corner of the arena. Reaction time and accuracy are recorded and stored so that players can compete against themselves and other players.
Makoto
Sports
Technology
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Punch-Out!!
Punch-Out!! is boxing game for the Nintendo Wii that allows players to punch, block, and jab their way to being the next champion. Using the Wii remote and nunchuck, players face a series of boxers they must defeat to advance up the professional boxing ladder.
Games
Next Level Games
Nintendo
Punch-Out
Punch-Out!!
Sports
Technology
Wii
Wii Remote
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Wii Sports
Wii Sports is set of interactive games that allow players to engage in a variety of sports: bowling, tennis, boxing, baseball, and golf. Wii Sports is more entertainment than fitness game; the Wii remote serves as a tennis racquet, baseball bat, and golf club to provide play that is similar to the actual sports.
Nintendo
Sports
Sports media
Technology
Touch! Generations
Wii
Wii Fit
Wii Remote
Wii Series
Wii Sports
http://www.nintendo.com/games/detail/1OTtO06SP7M52gi5m8pD6CnahbW8CzxE
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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Sports
Computing
Power Architecture
Wii
Teens

