Balance

The SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Technology
Therapy
Virtual rehabilitation
XML

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-product.html

Game platform:
Other

Target Population:
Seniors


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Positive Gaming iDANCE2 System

Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.

Game genre:
Music/Dance

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
HTML
IDance
Technology
Windows games
XML

Target Population:
General Audience

URL:
http://www.idancegame.com
http://www.positivegaming.com

Game platform:
Other


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Vertigo

This strategy game for the Nintendo Wii and PC tests players’ concentration skills, precision control, and reflexes while they race through obstacles in treacherous environments. Players must roll their way through numerous challenges across several unique worlds.

Game genre:
Action/Adventure
Puzzle
Strategy

Health topic:
Cognition

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Computer architecture
Computing
Nintendo
Playlogic Entertainment
Technology
Vertigo
Video games
Wii

Game platform:
Computer
Game Console

Target Population:
General Audience

URL:
http://www.nintendo.com/games/detail/GcTCRbuGFUsW589UHad0MJK3AF5CahJX


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Super Monkey Ball Adventure

Super Monkey Ball: Adventure requires players to control a monkey inside a ball while traveling through narrow and treacherous obstacle courses. The goal is to maintain control over the monkey, collect bananas, and not fall off the side. Players must use balance and concentration skills to successfully complete each level and advance through the game. This game is available for the Nintendo GameCube, PlayStation2, and PSP.

Game genre:
Action/Adventure

Health topic:
Cognition

How to Obtain (Games, Resources):
Purchase

Social Tags:
Adventure game
Entertainment
History of video games
Nintendo GameCube
Sega
Super Monkey Ball
Super Monkey Ball Jr.
Super Monkey Ball Touch & Roll
Technology
Video games
Windows games

Game platform:
Game Console
Handheld Device

Target Population:
General Audience

URL:
http://www.sega.com/games/super-monkey-ball-adventure


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Super Monkey Ball: Banana Blitz

In Super Monkey Ball: Banana Blitz, players control a monkey inside a ball while traveling through narrow and dangerous obstacle courses. The goal is to maintain control over the monkey and make it to the end of the level without falling off the side. The game offers four monkey characters to choose from and includes dozens of mini-games that can be played with others. This is a game for the Nintendo Wii.

Game genre:
Action/Adventure

Health topic:
Cognition

How to Obtain (Games, Resources):
Purchase

Social Tags:
Blitz
Entertainment
Games
Sega
Sega games
Super Monkey Ball
Super Monkey Ball Jr.
Super Monkey Ball: Banana Blitz
Technology
Toshihiro Nagoshi
Video game developers
Video games

Game platform:
Game Console

Target Population:
General Audience

URL:
http://www.sega.com/games/super-monkey-ball-banana-blitz


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QuiQui's Giant Bounce

QuiQui’s Giant Bounce is a web-based exergame designed to help children develop coordination skills, balance, and spatial recognition. Players assume the role of QuiQui, a green dragon embarking on an adventures including swimming in the ocean and flying high in the sky. In addition to a computer, this game requires a microphone and webcam so that the game can hear the players capture their movements onscreen.

Game genre:
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Download
Free

Social Tags:
Bounce
CDATA
Hämäläinen
Technology
University of Art and Design Helsinki
XML

Target Population:
Children
Young Children

Game platform:
Computer

URL:
http://www.cs.uta.fi/kukakumma/htmls_en/mitaih/frset.html


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Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries

APA Reference: 

Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398.

DOI: 
10.2522/ptj.20060229
Type of Publication: 
Journal Article
Author(s): 
Betker, A. L.
Desai, A.
Nett, C.
Kapadia, N.
Szturm, T.
Year: 
2007
Journal: 
Physical Therapy
Game genre:
Multi-Genre

Health topic:
Brain
Disorders and Disabilities
Exercise and Fitness
Injuries and Rehabilitation
Nervous System

Target Population:
Adults

Location:
Canada

Game platform:
Computer

Publication type:
Journal Article

Social Tags:
Neuropsychology
Neurotrauma
Occupational therapy
Rehabilitation
Rehabilitation medicine
Traumatic brain injury

Medical Treatment:
physical therapy

Tags for: Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries

Multi-Genre, Brain, Disorders and Disabilities, Exercise and Fitness, Injuries and Rehabilitation, Nervous System, Adults, Canada, Computer, Journal Article, Neuropsychology, Neurotrauma, Occupational therapy, Rehabilitation, Rehabilitation medicine, Traumatic brain injury, physical therapy

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Video game-based exercises for balance rehabilitation: A single-subject design

APA Reference: 

Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.

Author(s): 
Betker, A. L.
Szturm, T.
Moussavi, Z. K.
Nett, C.
Year: 
2006
Journal: 
Archives of Physical Medicine and Rehabilitation
Game genre:
Puzzle
Strategy

Health topic:
Brain
Injuries and Rehabilitation

Target Population:
Adults

Position:
Author

Location:
Canada

Social Tags:
CDATA
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML

Game platform:
Computer

Publication type:
Journal Article


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Motion sickness, console video games, and head-mounted displays

APA Reference: 

Merhi, O., Faugloire, E., Flanagan, M., & Stoffregen, T. A. (2007). Motion sickness, console video games, and head-mounted displays. Human Factors, 49(5), 920-934.

Author(s): 
Merhi, O.
Faugloire, E.
Flanagan, M.
Stoffregen, T. A.
Year: 
2007
Journal: 
Human Factors
Game genre:
Action/Adventure

Health topic:
Brain
Nervous System

Target Population:
Adults
Young Adults

Position:
Author

Social Tags:
CDATA
Technology
Video game console
XML

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States

Tags for: Motion sickness, console video games, and head-mounted displays

Action/Adventure, Brain, Nervous System, Adults, Young Adults, Author, CDATA, Technology, Video game console, XML, Game Console, Journal Article, Technology, United States

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Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation

APA Reference: 

Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior, 6(3), 245-249.

Author(s): 
Sveistrup, H.
McComas, J.
Thornton, M.
Marshall, S.
Finestone, H.
McCormick, A.
Babulic, K.
Mayhew, A.
Year: 
2003
Journal: 
Cyberpsychology and Behavior
Health topic:
Bone and Joint Problems
Brain
Exercise and Fitness
Injuries and Rehabilitation

Location:
Canada

Social Tags:
CDATA
Cyberpsychology
Virtual reality

Target Population:
General Audience

Publication type:
Journal Article

Company:
McCormick

Technology:
virtual reality

Tags for: Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation

Bone and Joint Problems, Brain, Exercise and Fitness, Injuries and Rehabilitation, Canada, CDATA, Cyberpsychology, Virtual reality, General Audience, Journal Article, McCormick, virtual reality

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