Balance
The SilverFit
"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.
Injuries and Rehabilitation
Technology
Therapy
Virtual rehabilitation
XML
http://www.silverfit.nl/en/our-products/silverfit-product.html
Have a suggestion or correction for the database? Please use the Recommendation Form
Positive Gaming iDANCE2 System
Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.
HTML
IDance
Technology
Windows games
XML
http://www.positivegaming.com
Have a suggestion or correction for the database? Please use the Recommendation Form
Vertigo
This strategy game for the Nintendo Wii and PC tests players’ concentration skills, precision control, and reflexes while they race through obstacles in treacherous environments. Players must roll their way through numerous challenges across several unique worlds.
Puzzle
Strategy
Computer architecture
Computing
Nintendo
Playlogic Entertainment
Technology
Vertigo
Video games
Wii
Game Console
Have a suggestion or correction for the database? Please use the Recommendation Form
Super Monkey Ball Adventure
Super Monkey Ball: Adventure requires players to control a monkey inside a ball while traveling through narrow and treacherous obstacle courses. The goal is to maintain control over the monkey, collect bananas, and not fall off the side. Players must use balance and concentration skills to successfully complete each level and advance through the game. This game is available for the Nintendo GameCube, PlayStation2, and PSP.
Entertainment
History of video games
Nintendo GameCube
Sega
Super Monkey Ball
Super Monkey Ball Jr.
Super Monkey Ball Touch & Roll
Technology
Video games
Windows games
Handheld Device
Have a suggestion or correction for the database? Please use the Recommendation Form
Super Monkey Ball: Banana Blitz
In Super Monkey Ball: Banana Blitz, players control a monkey inside a ball while traveling through narrow and dangerous obstacle courses. The goal is to maintain control over the monkey and make it to the end of the level without falling off the side. The game offers four monkey characters to choose from and includes dozens of mini-games that can be played with others. This is a game for the Nintendo Wii.
Entertainment
Games
Sega
Sega games
Super Monkey Ball
Super Monkey Ball Jr.
Super Monkey Ball: Banana Blitz
Technology
Toshihiro Nagoshi
Video game developers
Video games
Have a suggestion or correction for the database? Please use the Recommendation Form
QuiQui's Giant Bounce
QuiQui’s Giant Bounce is a web-based exergame designed to help children develop coordination skills, balance, and spatial recognition. Players assume the role of QuiQui, a green dragon embarking on an adventures including swimming in the ocean and flying high in the sky. In addition to a computer, this game requires a microphone and webcam so that the game can hear the players capture their movements onscreen.
Free
CDATA
Hämäläinen
Technology
University of Art and Design Helsinki
XML
Young Children
Have a suggestion or correction for the database? Please use the Recommendation Form
Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries
Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398.
Disorders and Disabilities
Exercise and Fitness
Injuries and Rehabilitation
Nervous System
Neurotrauma
Occupational therapy
Rehabilitation
Rehabilitation medicine
Traumatic brain injury
Have a suggestion or correction for the database? Please use the Recommendation Form
Video game-based exercises for balance rehabilitation: A single-subject design
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.
Strategy
Injuries and Rehabilitation
Medicine
Physical medicine and rehabilitation
Rehabilitation
Rehabilitation medicine
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Motion sickness, console video games, and head-mounted displays
Merhi, O., Faugloire, E., Flanagan, M., & Stoffregen, T. A. (2007). Motion sickness, console video games, and head-mounted displays. Human Factors, 49(5), 920-934.
Nervous System
Young Adults
Technology
Video game console
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation
Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior, 6(3), 245-249.
Brain
Exercise and Fitness
Injuries and Rehabilitation
Cyberpsychology
Virtual reality

