Attention
TeachTown: Basics Home
TeachTown is a web-based educational program developed to help children improve in various subject areas taught in school.
Cognition
Social Issues and Skills
Subscription
Autism
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Childhood psychiatric disorders
Clinical psychology
Educational software
Neurological disorders
Pervasive developmental disorders
Psychology
Technology
Internet
http://web.teachtown.com/products/teachtown-basics-home
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TeachTown: Basics Classroom
"TeachTown: Basics Classroom combines computer lessons with offline activities for students who are developmentally 2 to 7 years old.
Cognition
Social Issues and Skills
Classroom
Span and div
Technology
Website
XML
http://web.teachtown.com/products/teachtown-basics-classroom
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Social Skill Builder: My Community
"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom
Disorders and Disabilities
Social Issues and Skills
Cognition
Education
Skill
Social psychology
Social skill
Technology
XML
Pre-Teens
Teens
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Social Skill Builder: You Are a Social Detective
"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.
Disorders and Disabilities
Social Issues and Skills
Cognition
Education
Learning
Skill
Social psychology
Social skill
Social Thinking
Technology
XML
Pre-Teens
Pamela Crooke
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Social Skill Builder: School Rules! Volume 2
"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.
Disorders and Disabilities
Social Issues and Skills
Cognition
Education
Skill
Social psychology
Social skill
Technology
XML
Teens
Have a suggestion or correction for the database? Please use the Recommendation Form
Social Skill Builder: Preschool Playtime Volume 2
"Preschool Playtime Volume 2 is an extension of the material covered in Preschool Playtime Volume 1, and reinforces appropriate peer interactions and play skills in toddlers and preschoolers.
Disorders and Disabilities
Social Issues and Skills
Early childhood education
Education
Educational stages
Kindergarten
Nursery school
Play Time
Preschool education
Technology
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Lumosity
"Luminosity is a site specializing in mental-challenge games to test your speed, reflexes and smarts. The site boasts that regularly playing games on the site will increase your mental acuity and smarts. Luminosity is designed to provide the brain with a 10-minute workout per day, which is said to improve the health and function of the brain over time...The site offers free accounts to new visitors, which requires only a valid email account. Registered users have access to a number of games that are designed to develop greater mental speed, memory, attention, flexibility and problem solving."
Cognition
Mental Health
Online
Register
Luminosity
Lumosity
Physics
Technology
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Gorillas in our midst: Sustained inattentional blindness for dynamic events
Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.
Young Adults
Blindness
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Chabris
Cognition
Daniel Simons
Document
Inattentional blindness
Neuropsychological assessment
Perception
Psychology
Unsolved problems in neuroscience
XML
Have a suggestion or correction for the database? Please use the Recommendation Form
Sheppard Software
Sheppard Software is a collection of free, online educational games, puzzles, and activities designed to teach young minds about health and improve understanding in various school related subjects.
Puzzle
Cognition
Online
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
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Cognition
Nervous system
Neurology
Nintendo
Sudoku
Technology
Touch! Generations
Video games
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Basketball Attention Experiment
This game was used in a study by Simons and Chabris (1999) about sustained inattentional blindness. Players watch a video of people in a circle tossing two basketballs to each other and they are asked to count how many times the basketballs change hands. While focused on this task, players often fail to notice unexpected objects that appear in the scene.
Online
Basketball
Blindness
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Chabris
Cognition
Daniel Simons
Gorillas
Inattentional blindness
Psychology
Technology
XML

