Addiction
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.
Mental Health
Attention-deficit hyperactivity disorder
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Childhood psychiatric disorders
Education
Educational psychology
Hyperactivity
Medicine
Neurological disorders
Psychology
Technology
Internet
Teens
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A factor-analytic investigation of computer 'addiction' and engagement
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.
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Pre-Teens
Teens
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Identifying video game addiction in children and adolescents
Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.
Addictive behavior
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Video game addiction
Pre-Teens
Teens
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Video games and health
Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.
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Document
Education
Research
Science
Style guides
Technology
XML
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Excessive computer game playing: Evidence for addiction and aggression?
Grusser, S. M., Thalemann, R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10(2), 290-292.
Aggression
Behavior
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Cyberpsychology
Psychology
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Videogame addiction: Further thoughts and observations
Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.
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Video game addiction
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Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.
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Human behavior
Slot machine
Technology
XML
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Risk factors in adolescence: The case of gambling, videogame playing, and the internet
Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.
Gambling
Technology
XML
Teens
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The effect of type A personality on physiological arousal while playing computer games
Griffiths, M. D., & Dancaster, I. (1995). The effect of type A personality on physiological arousal while playing computer games. Addictive Behaviors, 20(4), 543-548.
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Sexual arousal
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Young Adults
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Dependence on computer games by adolescents
Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.
Document
XML
Teens

