Addiction
DSI: Drug Scene Investigators
"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"
Substance Abuse
Drug
Drug control law
Inhalant
Nintendo DSi
Substance-related disorders
Technology
XML
http://dsipilot.org
Teens
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Evaluation and Program Planning: An International Journal
"Evaluation and Program Planning is based on the principle that the techniques and methods of evaluation and planning transcend the boundaries of specific fields and that relevant contributions to these areas come from people representing many different positions, intellectual traditions, and interests. In order to further the development of evaluation and planning, we publish articles from the private and public sectors in a wide range of areas. The primary goals of the journal are to assist evaluators and planners to improve the practice of their professions, to develop their skills and to improve their knowledge base."
Mental Health
Substance Abuse
Evaluation
Technology
Health Care Professionals
Multi-Platform
Other
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Medical Research Council
"The Medical Research Council is a publicly-funded organisation dedicated to improving human health. We support research across the entire spectrum of medical sciences, in universities and hospitals, in our own units and institutes in the UK, and in our units in Africa."
Health
Medical research
Medical Research Council
Medicine
Technology
UK Research Councils
United Kingdom
XML
Research
Public Health
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Evaluation of a computer administered alcohol education program for college students
Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.
Substance Abuse
Alcoholic beverage
Alcoholism
CDATA
Clinical psychology
Medicine
XML
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Aspire
Aspire is a free online resource designed to educate players, both smokers and non-smokers, about smoking cigarettes. After determining how players feel about smoking, the site displays a page of information and games about the risks and dangers of cigarette smoking.
Online
Cigar
Cigarette
Ethics
Human behavior
Smoking
Smoking cessation
Technology
Tobacco
Tobacco smoking
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The development of the self in the era of the internet and role-playing fantasy games
Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games. American Journal of Psychiatry, 163(3), 381-385.
MMOG/MMORPG
Role-Playing
Disorders and Disabilities
Mental Health
Technology
XML
Internet
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Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial
Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.
Substance Abuse
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Virtual reality cue reactivity assessment: A case study in a teen smoker
Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.
Smoking
Biofeedback
CDATA
Cue reactivity
Nature
Neuropsychology
Physiology
Psychology
Psychophysiology
Psychotherapy
Virtual reality
Virtual reality cue reactivity
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Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children
Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.
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Childhood psychiatric disorders
Educational psychology
Health
Hyperactivity
Medicine
Neurological disorders
Psychiatry
Psychology
Technology
Pre-Teens
Teens
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Video game addiction in children and teenagers in Taiwan
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology and Behavior, 7(5), 571-581.
Social Issues and Skills
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Cyberpsychology
Video game addiction
XML
Pre-Teens
Teens

